Warm Up
Easy votes and familiar experiences. Nobody has to reveal anything personal to join in.
New Friends
A 20-card round for people with no shared history yet. It starts easy, earns a little openness and ends with the kind of opinions that create an inside joke.
A deliberate progression
When New Friends is played on its own, Icebreak orders the round in three stages instead of throwing twenty random questions at the room.
Easy votes and familiar experiences. Nobody has to reveal anything personal to join in.
Preferences and small stories give people something real to ask about next.
Stronger opinions and group calls build energy once the room has found its rhythm.
Try these now
The prompt starts the interaction, but the story is the product. Every format gives the group a simple way to answer before anybody has to improvise.
Anyone can pass. The deck is designed to create permission to talk, not pressure people into sharing more than they want to.
Select New Friends on its own to play the three-stage round.