New Friends

Make “how do you know everyone?” the last boring question.

A 20-card round for people with no shared history yet. It starts easy, earns a little openness and ends with the kind of opinions that create an inside joke.

A deliberate progression

Warm Up. Open Up. Go Off.

When New Friends is played on its own, Icebreak orders the round in three stages instead of throwing twenty random questions at the room.

01

Warm Up

Easy votes and familiar experiences. Nobody has to reveal anything personal to join in.

02

Open Up

Preferences and small stories give people something real to ask about next.

03

Go Off

Stronger opinions and group calls build energy once the room has found its rhythm.

Try these now

Questions that invite a follow-up.

The prompt starts the interaction, but the story is the product. Every format gives the group a simple way to answer before anybody has to improvise.

  • Most likely to turn small talk into a great story
  • Never have I ever arrived at an event where I knew nobody
  • Hot take: being curious is more attractive than being impressive
  • Would you rather leave tonight with a new plan or a new inside joke

Connection without forced vulnerability

Anyone can pass. The deck is designed to create permission to talk, not pressure people into sharing more than they want to.

Your first warm-up card is ready.

Select New Friends on its own to play the three-stage round.

Play New Friends free